# PolyScan > PolyScan provides free CC0 PBR textures, 3D models, and browser-based tools for 3D artists, technical artists, and game developers. PolyScan is the display name. The website is hosted at `polyscann.com`. Important notes: - PolyScan assets are released under CC0 1.0 unless an asset page says otherwise. - CC0 assets may be used in personal and commercial work without attribution. - Studio tools are free to use and do not require an account. - Studio pages state when files are processed locally in the browser. - PBR maps include albedo, normal, roughness, metallic, ambient occlusion, and height or displacement maps. ## Main resources - [Asset library](https://polyscann.com/assets): Browse free PBR textures and 3D models. - [Studio tools](https://polyscann.com/studio): Browse free browser-based tools for 3D models, PBR materials, texture map generation, conversion, and channel packing. - [Studio agent guide](https://polyscann.com/studio/llms.txt): A focused index of Studio tools and their Markdown documentation. - [Blender add-on](https://polyscann.com/plugins/blender): Browse and import PolyScan assets from Blender. - [Blog](https://polyscann.com/blog): Tutorials and articles about PBR materials and 3D workflows. ## Studio tools - [PBR Material Viewer](https://polyscann.com/studio/pbr-maps-viewer.md): Preview PBR maps on a sphere or plane with studio lighting, opacity controls, UV tiling, and PNG or JPEG render export. - [Online 3D Viewer for FBX and OBJ Files](https://polyscann.com/studio/3d-model-viewer.md): Open FBX and OBJ files, inspect materials, adjust lighting, and export portfolio renders. - [Texture Channel Packer for ORM and Mask Maps](https://polyscann.com/studio/mask-map-generator.md): Pack AO, roughness, metallic, and smoothness into ORM, RMA, Unity HDRP, or URP textures. - [PBR Texture Generator](https://polyscann.com/studio/texture-generator.md): Convert a photo, albedo, or color texture into normal, height, roughness, and ambient occlusion maps. - [Normal Map Generator from Image](https://polyscann.com/studio/image-to-normal.md): Create an OpenGL normal map from a photo, albedo, or color texture with a browser-based neural model. - [Normal Map to Height Map Converter](https://polyscann.com/studio/normal-to-height.md): Convert an OpenGL normal map to a height or displacement map in the browser. - [Height Map to Normal Map Converter](https://polyscann.com/studio/height-to-normal.md): Convert a grayscale height or displacement map to an OpenGL normal map with a Sobel filter. - [Ambient Occlusion Map Generator from Height Map](https://polyscann.com/studio/height-to-ao.md): Generate an AO map from a grayscale height or displacement map with browser-based HBAO. ## Policies and discovery - [License](https://polyscann.com/license): CC0 terms and permitted uses. - [Frequently asked questions](https://polyscann.com/faq): Answers about downloads, formats, accounts, and licensing. - [Sitemap](https://polyscann.com/sitemap.xml): Index of public pages and localized versions. - [Robots policy](https://polyscann.com/robots.txt): Crawler access rules. ## Optional - [About PolyScan](https://polyscann.com/about): Background about the project. - [Contact](https://polyscann.com/contact): Support and website contact details.