Normal to Height Map
Convert any OpenGL normal map into a true displacement / height map using Frankot-Chellappa Poisson reconstruction. Runs entirely in your browser - no upload, no signup, no GPU server.
Matches typical displacement workflows
Output keeps your source aspect ratio. The value above is the longest edge.
Reconstructing height field0%
Result
Adjust the result. Intensity updates live - drag and see the height map update.
1.00x