Height to Ambient Occlusion (AO)
Generate a true contact-shadow AO map from any height / displacement map. Uses GPU-accelerated HBAO (Horizon-Based Ambient Occlusion) on Float32 input so 16-bit PNG heights stay banding-free end to end.
Matches typical workflows
Output keeps your source aspect ratio. The value above is the longest edge.
Marching horizons0%
Result
Adjust the result. Output intensity updates live. Change Radius or Contrast and click Generate AO Map above to apply.
16 px
1.00x
1.00x