Step 1. Upload albedo
Step 2. Generate PBR maps
1024 px works for most game-ready textures. About 15 seconds on a typical PC.
Step 3. Generated maps
Step 4. Download
Standard quality, smaller files. Use 16-bit for displacement / displacement-grade workflows.
3D preview
These settings only affect the live 3D preview. To edit a map permanently (so the download includes your changes), use the sliders below each map card on the left.
Lighting
Tip
DeepBump works best on photographs of real surfaces such as brick, wood, dirt, fabric or metal panels. Avoid stylized art and images with strong baked shadows.