Import & Materials
Import Model
Click or drop FBX / OBJ here
Select the .mtl and texture images together with an .obj so materials load correctly.
Materials
Click a sphere to edit its maps. Drag a sphere onto the 3D model (or a part in the list) to apply it.
Texture Maps
Albedo
+
Normal
+
Roughness
+
Metallic
+
AO
+
Opacity
+
Emissive
+
Model Viewer Controls
Model
Scene
No model loaded yet
Lighting
1.5
1.0
Add Lights
No extra lights yet. These add to the default lighting without changing it. Added lights appear in the viewport - click one to move it with XYZ gizmos.
Background
Camera
Controls
- • One-finger drag: Orbit on touchscreens
- • Two-finger pinch/drag: Zoom and pan
- • Left drag: Rotate model
- • Right drag: Pan camera
- • Shift + Right drag: Rotate main light
- • Scroll: Zoom in/out
- • Click model: Select part
- • Click empty space: Deselect
- • Drag material sphere onto the model to apply it
- • W / E / R: Move / Rotate / Scale gizmo
- • Ctrl+Z / Ctrl+Y: Undo / redo transforms
- • F key: Fullscreen
- • S key: Export render (fullscreen)
关于此工具
打开 FBX 或 OBJ 模型,检查部件和材质,并实时测试 PBR 纹理、灯光与阴影。
使用方法
- 选择或拖入 FBX 或 OBJ 文件。需要时请同时选择 MTL 和纹理文件。
- 检查模型部件,并编辑或分配 PBR 材质和灯光。
- 调整模型构图,选择分辨率,然后导出截图。
主要功能
- 导入 FBX 和 OBJ 模型
- 编辑 PBR 材质与纹理
- 自定义灯光和实时阴影
- 模型部件列表与截图导出
隐私与输出
隐私
文件在当前浏览器中处理,不会为此任务上传到 PolyScan。
输出
查看器可导出最高 4K 的模型截图,不会修改或替换源模型文件。