Texture Maps
Texture Maps
Choose File
Choose File
1.00
Choose File
1.00
Choose File
0.00
Choose File
0.10
Choose File
1.00
Choose File
0.00
Controls
Viewer Controls
3D Model
64 segments
Lighting
1.5
1.0
Texture Tiling
1.00
UV Controls
3.0
1.5
0.00
0.00
Background
Camera
Controls
- • One-finger drag: Rotate on touchscreens
- • Two-finger pinch: Zoom on touchscreens
- • Left drag: Rotate model
- • Right drag: Pan camera
- • Shift + Right drag: Rotate light horizontally
- • Scroll: Zoom in/out
- • F key: Fullscreen
- • S key: Export render (fullscreen)
About this tool
Load a PBR texture set and inspect the material on a sphere or plane with studio reflections, adjustable lighting, tiling, displacement, and opacity.
How it works
- Load an albedo map and any available PBR maps.
- Choose a sphere or plane, then adjust normal format, strength, tiling, opacity, and lighting.
- Choose a render resolution and export the current material view as PNG or JPEG.
Key features
- Albedo, normal, roughness, metallic, AO, height, and opacity maps
- OpenGL and DirectX normal map formats
- Sphere and plane material preview with studio reflections
- Adjustable lighting, UV tiling, opacity cutoff, and render export
Privacy and output
Privacy
Your files are processed in this browser and are not uploaded to PolyScan for this task.
Output
Export the rendered material view as a PNG or JPEG image at the selected resolution.